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U n s h a k a b l e    F a i t h

The Primals weren't a Threat at the time of the Trigger. Ten years before the current events, the dragon Midgardsormr was killed in the Battle of Silvertear Skies and its seal on the aether beneath Silvertear Lake is broken. After this event, the Primals were summoned by the beast tribes, and the Tempering of Man began. Amongst many of the people that fell to the Tempering, there were a many individuals who "seemed" to not have been affected by it at all, while not possessing what was known as the Echoe. A Complete Enigma to the World, these Special Teens gained the name " Primal-kin " Due to the belief that these individuals may have some personal connections to the Primals themselves, in attempts to explain their near immunity against being Tampered. Many of them took a sudden turn for the worse, and was doomed to suffer, up until A Mysterious dark colored skin Woman with white hair appeared. She agreed to save their life under certain conditions, and upon entering a Magical Binding Contract with her, were spared a dismal fate. Letting them know she would return to collect...this Mysterious Woman vanished. 10 Years Passed and everythings going down hard. In the Midst of the Fray, The Mysterious woman reappears and decides to take things into her own hands, not believing that the Scions of the Seventh Dawn had what it actually took to bring peace. Seeking out the ones she saved back then, she forms a group hidden in the shadows known as " Unshakable Faith ", whose true purpose at the moment remains unknown to Eorzea...

(Rules/Mechanics of the RP):

Fighting SystemCharacters can do battle between each other. There will even be events in the RP that are considered a large scale battles. The Battles will take place in Party Chat, as you/Opponent/Allies/Spectators will be in one Party. To gauge ones strength against another, we have a few things here that will help you.

 

Character Level

THIS IS THE MAIN thing that will dictate ones abilities in Fights. The Closer the Range in the levels between the opponents, the more on Par you are with them and are able to keep up with one another. The greater the range, the more you're out of your league in all General Areas.

0-7 C.Levels Below = Fighting becomes Dictated by Item Level

8-21 C.Levels Below = Your Chances dont look too good, but isn't Grim. It's a bit difficult to react to your Opponent(s)more surprising attacks, and the damage they do with weapons or appendages hurt more than they normally would.

22-35 C.Levels Below = This is the Danger Area. You really shouldn't be fighting these type of opponents with this range on you. All Attacks dealt to you are Critical Hits, and it's extremely hard to dodge their attacks. You're in Hell at this point, but not "Impossible" To Survive.

36-49 C.Levels Below = This is where I believe you will need a Miracle. All Attacks dealt to you are Critical Hits, while most will defeat you upon Contact. The Opponent full speed movements appear as complete Blurs to you and the damage you deal if not through weapon, is dismiss-able. Your Opponent will have to be drunk off their Rocks for you to actually come out on top.

 

Item Level

In the Cases of Characters being Equal in level, what will determines things here is Item Level. Equipment does play a heavy role in any battle...this is no different.

0-15 I.Levels Below = Fighting becomes Dictated by Character Stats

16-31 I.Levels Below = Same as if fighting a Character 8-21 C.Levels above you

32-47 I.Levels Below = Same as if fighting a Character 22-35 C.Levels above you

48-63 I.Levels Below = Same as if fighting a Character 36-49 C.Levels above you

 

 

Actual Stats

This does not becomes a Factor unless both you and the enemy have the same Item Level. In that Case, there isn't much difference in both of your Fighting capabilities, and it's up to the two of you to play fair and use your own judgements.

Accuracy = Chance that your Attack will hit its target

Critical Hit Rate = Chances your Attack will deal far more damage than it normally would

Defense = Dictates the amount of damage you can take and remain Unphased from it. If this is Above the opponents Attack Power, then you wont be affected too much, even if slashed. If this is below the opponents Attack Power, then it will affect you, whether it's causing you to stagger, or even get knocked crossed the ground.

Parry = Dictates how easy/difficult it will be to Intercept attacks. If this is Above the opponents Skill/Spell Speed, then it wont be hard to Intercept attacks to reduce the damage. This wont negate the damage, only reduce it.

 

 

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