U N S H A K A B L E F A I T H
U n s h a k a b l e F a i t h
The Primals weren't a Threat at the time of the Trigger. Ten years before the current events, the dragon Midgardsormr was killed in the Battle of Silvertear Skies and its seal on the aether beneath Silvertear Lake is broken. After this event, the Primals were summoned by the beast tribes, and the Tempering of Man began. Amongst many of the people that fell to the Tempering, there were a many individuals who "seemed" to not have been affected by it at all, while not possessing what was known as the Echoe. A Complete Enigma to the World, these Special Teens gained the name " Primal-kin " Due to the belief that these individuals may have some personal connections to the Primals themselves, in attempts to explain their near immunity against being Tampered. Many of them took a sudden turn for the worse, and was doomed to suffer, up until A Mysterious dark colored skin Woman with white hair appeared. She agreed to save their life under certain conditions, and upon entering a Magical Binding Contract with her, were spared a dismal fate. Letting them know she would return to collect...this Mysterious Woman vanished. 10 Years Passed and everythings going down hard. In the Midst of the Fray, The Mysterious woman reappears and decides to take things into her own hands, not believing that the Scions of the Seventh Dawn had what it actually took to bring peace. Seeking out the ones she saved back then, she forms a group hidden in the shadows known as " Unshakable Faith ", whose true purpose at the moment remains unknown to Eorzea...

(Rules/Mechanics of the RP):
Fighting SystemCharacters can do battle between each other. There will even be events in the RP that are considered a large scale battles. The Battles will take place in Party Chat, as you/Opponent/Allies/Spectators will be in one Party. To gauge ones strength against another, we have a few things here that will help you.
Character Level
THIS IS THE MAIN thing that will dictate ones abilities in Fights. The Closer the Range in the levels between the opponents, the more on Par you are with them and are able to keep up with one another. The greater the range, the more you're out of your league in all General Areas.
0-7 C.Levels Below = Fighting becomes Dictated by Item Level
8-21 C.Levels Below = Your Chances dont look too good, but isn't Grim. It's a bit difficult to react to your Opponent(s)more surprising attacks, and the damage they do with weapons or appendages hurt more than they normally would.
22-35 C.Levels Below = This is the Danger Area. You really shouldn't be fighting these type of opponents with this range on you. All Attacks dealt to you are Critical Hits, and it's extremely hard to dodge their attacks. You're in Hell at this point, but not "Impossible" To Survive.
36-49 C.Levels Below = This is where I believe you will need a Miracle. All Attacks dealt to you are Critical Hits, while most will defeat you upon Contact. The Opponent full speed movements appear as complete Blurs to you and the damage you deal if not through weapon, is dismiss-able. Your Opponent will have to be drunk off their Rocks for you to actually come out on top.
Item Level
In the Cases of Characters being Equal in level, what will determines things here is Item Level. Equipment does play a heavy role in any battle...this is no different.
0-15 I.Levels Below = Fighting becomes Dictated by Character Stats
16-31 I.Levels Below = Same as if fighting a Character 8-21 C.Levels above you
32-47 I.Levels Below = Same as if fighting a Character 22-35 C.Levels above you
48-63 I.Levels Below = Same as if fighting a Character 36-49 C.Levels above you
Actual Stats
This does not becomes a Factor unless both you and the enemy have the same Item Level. In that Case, there isn't much difference in both of your Fighting capabilities, and it's up to the two of you to play fair and use your own judgements.
Accuracy = Chance that your Attack will hit its target
Critical Hit Rate = Chances your Attack will deal far more damage than it normally would
Defense = Dictates the amount of damage you can take and remain Unphased from it. If this is Above the opponents Attack Power, then you wont be affected too much, even if slashed. If this is below the opponents Attack Power, then it will affect you, whether it's causing you to stagger, or even get knocked crossed the ground.
Parry = Dictates how easy/difficult it will be to Intercept attacks. If this is Above the opponents Skill/Spell Speed, then it wont be hard to Intercept attacks to reduce the damage. This wont negate the damage, only reduce it.
![]() Episode 1: Souls of the Dealer IHaving gathered a few of the Primal-Kin (Shaw, Miria, and Zhael *Z*), Anemone forged "Faith" a Mysterious Syndicate whose goals remain unknown. Upon establishment, Faith held a important meeting in Gridania regarding their roles in the grand scheme of things, though much was held back by Anemone. Spending personal time with each of them, Anemone got to get a better understanding of the people who souls were bound to her. |
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![]() Episode 2: Souls of the Dealer IIMiria, one of the groups Newest members possessed a heavy weight upon her regarding her lover, in which Anemone attempted to mend by making a promise to help her find him. Things took a Turn for the worse when Miria herself was Slain by an Oppo-Oppo due to arrogance developed from fighting alongside Anemone. Not Grieving too long, the Team moved forwards towards Progress, encountering another issue. |
![]() Episode 3: Souls of the Dealer IIlFollowing Miria's Death was Shaw's Death by the hand of Asher Fae, who would then find himself in a deadly encounter with an Ferious Anemome. Barely escaping with his life, Asher is now on the run from an Unescapable Fate. Unknowningly to Asher, he had been bounded to the Dealer through Killing Shaw, though in his case things would be anything but normal. The first case of Soul Binding with a Tampered Being. The Second encounter left Asher in Critical condition, in which he tried to flee. |
![]() Episode 4: Unchained BeautyThe Hunt for Asher would lead Anemone to Camp Drybone, where she would bump into a very unique Miqo'te by the name of A'nae Naeima who possessed abilities within the Healing arts. She saved Anemone, patching up the wounds she received in battle, and immediately won the heart of the dealer. A'nae willingly accompanied Anemone after that, being the first person in history to Accompany the Dealer without being bound by a Soul Binding Contract. |
![]() Episode 5: Souls of the Dealer IVAlongside A'nae and Z, Anemone gave chase to the Critical conditioned Asher Fleeing Via Ahriman, all the way to Ala Mhigo for what they intended to be the final Confrontation. Not giving Asher time to recover, Anemone forced him into a 1 vs 1, delivering a crushing defeat to the Dark Summoner, though she did not take his life...but instead took him as a Prisoner, with intentions of making him repent for his Transgressions against her, and others he has wronged in his misguided path of vengeance. |
![]() Episode 6: Souls of the Dealer VWhile her Clients were made victims to Asher's Dark nature, Anemone couldn't help but see Asher as a Victim himself, a Tampered being to the Dark Lord Diabolos who believed his vengeance on the Garlean Army would come by sacrificing people in Diabolos name. She made a Promise to show Asher a new Path, one lacking the bloodshed of the innocent, so while still a Prisoner, Anemone would welcome him in at Arms length, considering he's stuck on the idea of taking her life. |
![]() Episode 7: We're not so different...With the battle coming to a close, A'nae, Asher, and the Dealer made their way to Limsa Lominsa, which was revealed to be the true home to the Dealer. Z parted ways with them for a bit to Train himself, all the while Anemone dealt with problems of her own. After coming to the Realization that she couldnt watch Asher 24/7, she hired a Mercenary by the name of Tiergan Vashir to watch him, only to find out that like both her and Asher, he is also Ala Mhigan who carried the weight of their Past. |
![]() Episode 8: Into the Void, for HimAnemone arrives to Asher's Prison after handling some very important business only to find him missing. Worry builds until she recieves a letter from Tiergan, informing her of Asher's current location, as well as his worsening circumstances. Tiergan believes with the Support of the two and immediate action, they can set Asher right. Dropping the research she was conducting, she rushes to Asher's side. |